>Psychic immune, detect disguise, and All Technologies don't seem to work. Can't figure out if VeteranROF's broken or I'm just not using it right, though. Haven't tested the paradrop and such considering there are different units in the mod. >Superweapon options work only on the vanilla superweapons there are no options for the MO-made special powers as far as I've tested. Basically, do something besides move units, I guess.
>Spysat and radar (Map Reveal) works *after* training a unit, or building at least 1 structure, or deploying an MCV, or capturing a building, garrisoning a building, destroying a building, or infiltrating a building, etc., etc. War factory and barracks still have a training delay. >Instant build works on buildings, airbase units, and shipyard units. >Power level and power drain glitches sometimes. Regardless, *most* of the vanilla YR options in gameplayer's YR table works. Haven't tested the options from besthsq's table yet, though.
There's an old table specifically made for MO I found at an old forum.